AI Insights · Timothy · July 2022
Top 5 Toddlers Games on iOS in Middle East Q2 2022
The top 5 toddlers games on iOS in the Middle East saw varied performance in downloads, revenue, and active users during the second quarter of 2022.
The second quarter of 2022 witnessed diverse trends in the performance of the top 5 toddlers games on iOS in the Middle East. Here’s a closer look at how these popular apps fared in terms of weekly downloads, revenue, and active users.
Lingokids - Play and Learn from Monkimun Inc. experienced fluctuations in its metrics throughout the quarter. Weekly revenue saw a slight dip in April but rebounded towards the end of June, peaking at around $24.4K. Downloads increased significantly in June, reaching a high of 12.6K during the week of June 13. Active users also showed a positive trend, growing from 12.7K at the end of March to approximately 22K by mid-June.
TinyTap: Kids' Learning Games by TinyTap Ltd. had a more stable performance. Weekly revenue ranged from $5.7K to $10K, with a peak in the week of June 20. Downloads saw a gradual increase, peaking at 4.1K in mid-June. Active users followed a similar trend, starting at 2.3K at the end of March and reaching 5.1K by mid-June before a slight dip to 3.8K at the end of the quarter.
PK XD: Fun, friends & games by Afterverse Games showed a relatively steady performance. Revenue hovered around $5.3K to $9.3K, with a notable peak at the end of June. Downloads were highest at the end of March with 14.7K, experiencing a decline mid-quarter but picking up again to 7K by the end of June. Active users remained robust, averaging around 100K throughout the quarter.
Color by Number:Coloring Games from Wildlife Studios saw moderate success. Weekly revenue stayed between $3.4K and $4.8K, with a slight increase towards the end of June. Downloads were relatively stable, with a peak of 7K in the last week of June. Active users fluctuated, peaking at 34.7K in early May before stabilizing around 31.5K by the end of the quarter.
Epic - Kids' Books & Reading by Epic Creations, Inc. had a less volatile quarter. Weekly revenue ranged from $2.5K to $3.6K, with a peak in the last week of June. Downloads were consistently low, never surpassing 1.1K, with a peak of 1K at the end of June. Active users remained steady, ranging from 4K to 4.7K throughout the quarter.
These insights are based on data from Sensor Tower, which provides more in-depth analysis and trends for the app market. For more detailed insights, visit Sensor Tower.